AMSTRAD PC-CD Manuel d'utilisateur

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Índice de contenido
Preface..................................................................................................................................................2
What is InPAWS?............................................................................................................................2
InPAWS Features............................................................................................................................2
What InPAWS cannot do... yet........................................................................................................3
Command line options..........................................................................................................................3
Compile [c]......................................................................................................................................3
Compile to .SCE for PAW-PC [cd].................................................................................................3
Compilar a .SCE de PAW-CPM(Amstrad) [cm].............................................................................3
Extract [e]........................................................................................................................................3
Preprocess [cp].................................................................................................................................4
Extract graphics [eg]........................................................................................................................4
Extract characters [ec].....................................................................................................................4
Options.............................................................................................................................................4
Output file [-o]............................................................................................................................4
Detailed symbol list [-s]..............................................................................................................4
Introduction to InPAWS syntax...........................................................................................................4
Structure of an InPAWS adventure.................................................................................................4
Case sensibility................................................................................................................................5
Strings..............................................................................................................................................5
{<code>}: ...................................................................................................................................5
^ :.................................................................................................................................................5
\” :................................................................................................................................................5
\^ :................................................................................................................................................5
\{:.................................................................................................................................................5
Tips about adventure games generated with InPAWS....................................................................6
InPAWS Syntax....................................................................................................................................6
Locations..........................................................................................................................................6
Location name.............................................................................................................................6
Location description....................................................................................................................7
Connections.................................................................................................................................7
Some location samples................................................................................................................7
Objects.............................................................................................................................................7
Object name................................................................................................................................8
INITIALLYAT...........................................................................................................................8
WORDS......................................................................................................................................8
WEIGHT.....................................................................................................................................8
PROPERTY................................................................................................................................8
Some object examples.................................................................................................................8
Vocabulary.......................................................................................................................................9
Explanation of concepts..............................................................................................................9
Some vocabulary samples.........................................................................................................10
User messages and system messages.............................................................................................10
General information about messages........................................................................................11
Message definition on the condacts..........................................................................................11
Some message samples.............................................................................................................11
Colors and default character set.....................................................................................................12
Flags and constants........................................................................................................................12
Some samples with flags and constants....................................................................................13
Process and Response tables..........................................................................................................13
Process syntax...........................................................................................................................14
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Résumé du contenu

Page 1 - Índice de contenido

Índice de contenidoPreface...

Page 2 - InPAWS Features

PREPOSITION, ADVERB, CONJUNCTION, PRONOUN.Number: the code that should be assigned to the word (optional). If the number is not written, InPAWS will a

Page 3 - Command line options

}General information about messagesInPAWS messages can be defined by number or name, but in this case you cannot define both name and number. You shou

Page 4 - Introduction to InPAWS syntax

{MsgChest: “Into the chest there are: “;57: “This is message 57, on PAWS and on InPAWS.”;}Colors and default character setDEFAULTS{[CHARSET: <0-5&g

Page 5 - Case sensibility

CONSTANT <constant name> <constant value>;PAW provides 256 flags and allows to assign numeric constants to almost all condacts (LET, EQ, I

Page 6 - InPAWS Syntax

...[ <entry verb> <entry name> : <list of condacts> ;]}Process syntaxThe process may be identified in InPAWS by a number, or by a na

Page 7 - Some location samples

for locations, objects and messages, if that is not possible, the compiler will fail.● Defining all the content of a process or response table in the

Page 8

MESSAGES o SYSMESSAGES sections, or just a quoted string with the text we want to show.FLAGNO: number of name of a flag. Remember you don't have

Page 9 - Vocabulary

3) Create your graphics, save game, and make a snapshot in the way described above. Extract the graphcis using InPAWS and add the GRAPHICS section to

Page 10 - Some vocabulary samples

A, or A includes B, B includes C, C includes A, etc.). You will get a warning from compiler if you do that though.All the files included should be on

Page 11 - Some message samples

International characters problems[Note of translator: I've been thinking if removing this section from manual as apparently it doesn't make

Page 12 - Flags and constants

Process declaration...14Multiple opti

Page 13 - Process and Response tables

SUBCHAR "Ñ" "{150}";SUBCHAR "ü" "{151}";AcknowledgmentsTo Graeme Yeandle and Tim Gilberts for creating PAW.To

Page 14 - Process declaration

file.What InPAWS cannot do... yet● 128K mode not supported● Macros to allow implementation of common tasks● Many things the author didn't think a

Page 15 - Condacts parameter

recompile, and contains everything in the game including graphics and characters (sets, UDGs and shades). Sadly and obviously, it won't contain a

Page 16 - Graphics

● At least one object● At least one user message● Basic system messages to allow default responsesIf any of these requisites are not matched, InPAWS w

Page 17 - Preprocessor options

Tips about adventure games generated with InPAWSApparently the PAW format is universal, and no differences has been found among the different PAW vers

Page 18 - International Characters

container objects, and define same code for the container object. This is like this as PAWS uses the location with same number than a container object

Page 19 - Some char replacing samples

[INITIALLYAT <location> | CARRIED | WORN | NOTCREATED;][WORDS <noun> <adjective>;][WEIGHT <weight>;][PROPERTY [CLOTHING] [,CON

Page 20 - Contact the author

}OBJECT sword{“A challenging big sword”;INITIALLYAT Lake;WORDS SWORD _;WEIGHT 4;}OBJECT chest 1{“A chest”;INITIALLYAT 5;WORDS CHEST _;WEIGHT 15;PROPE

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